Eiyuu Senki – The World Conquest


We’re at a reason for gaming where coders are regularly looking to the past to draw motivation for their future games. Many times, this is done in order to elicit a sense of appreciate tonka trucks and not much more; some others, however, know how to stir up that strong experience we call appreciation for the past while also managing to help iterate on the formula they’re using as a template in intelligent techniques. It’s that second option part which engagement rings true for Eiyuu Senki – The earth Conquest, a visual novel/tactical RPG hybrid from builder TENCO?and localization studio Fruitbat Manufacturing unit.

Despite Eiyuu Senki being a huge video game, just from a 100 % pure text and duration standpoint, it’s in fact fairly straightforward in the design. It’s equivalent parts visual novel and tactical Role-playing game at its central. All talking as well as story segments are performed via text packing containers, Japanese audio as well as wonderfully-drawn character portraits. The tale isn’t exactly an important one, though, that’s unfortunate because the undercurrent with the narrative is historically significant. Our central figure here wakes up some day in an alternate market where famous a warrior from the annals of time are all scantily-clad females. Thus, well-known figures such as Oda Nobunaga, Billy a child and Napoleon Bonaparte have been converted into girls all keen for control and also, at times, the player’utes love. As one could assume, each of these well known fighters is out with regard to world conquest, because the namesake implies, and our own amnesiac hero is coupled for the ride.

As mentioned, the game doesn’t discover how to be anything but comedy. While some of the humor strikes the mark, thanks to a solid localization job by Fruitbat Manufacturing plant, other times the jokes are stale plus the writing even stiffer. The writing is extremely a mixed bag at first — this is mostly because there’ohydrates just so much dialogue at the start of the adventure in which, statistically speaking, there’ersus bound to more difficulties with it than the various other portions of the game since players spend so much time being set up with the actual gameplay.

The truth is, pacing is one of Eiyuu Senki’s most significant enemies; it doesn’to know when to pull back and let the gambler figure things out there, or just simply have fun playing the game, and then if it gives folks no cost rein over conquering neighboring lands in addition to settling scores about the battlefield, it doles available hours of actions without ever providing relevant dialogue into your picture that could travel the plot frontward. This type of ” front loading” signifies that the first two hours (possibly three) are shateringly slow. Had many of us not been reviewing the game, we’re doubtful if we would have tied to it; it really is in which monotonous, with boring characters, and cliched plot hooks. Thankfully the particular characters become a lot more compelling as instances goes on, and we appeared really enjoying the cast and their sharply composed banter. There’s fashionable surprising amount of personality development that happens over the course of the long experience, which was great since the developer’s twist about historical figures is basically fun.

In fact, in which part about “fun” is probably Eiyuu Senki’s biggest sketch and limitation. The item knows how to let loose and also be unapologetically silly, from its large premise to the circumstances and situations where characters find themselves. While doing so, the potential for this to get an epic game of international locations trading victories in addition to defeats back and forth around a mature storyline could have been great. The Japanese gaming landscape has seen numerous slice of life/comedy titles over the last several years, of which having a game such as this, even with its madcap premise, take alone seriously could have been fun in a different way than the kind ultimately delivered.


Fortunately, when those initial hours have come and eliminated, and players acquire more autonomy, the game’ersus potential begins to stand out. This is thanks to a number of really solid fight and customization technicians that are about as close to a Dragon Power sequel as we’ll ever get. So, what am i saying? Well, gameplay is divided into rounds through which players alternate with all the enemy. When it’ersus the player’s round to act, they’re capable of carry out various activities. In the beginning folks have two turns every round, but over time more unlock, incorporating further tactical level. Each turn will allow players to either episode other nations they’re at war using, or undertake missions. Because enemies are usually quick to counterattack in smart ways from the early-goings, Eiyuu Senki is really a strategic game from off the rip. Role-play game aficionados of this sub-genre will probably adore this approach — and also rightfully so: it demands meticulous planning and tactical understanding from the get-go. In this regard, Eiyuu never holds players’ hands, and excepts them to adapt immediately to whatever the identify throws their means.

Thus, as once can probably figure out, combat represents a large role from the non-visual novel parts of the sport. In fact, folks will expend just as much time creating battlefield decisions while they will reading written text, if not more in some cases.?This combat?engine?is exactly what some may anticipate: fights unravel using a grid where avid gamers?pick up to six character types to take into skirmishes with them. Like any RPG value its weight in sea, selectable?characters here have the ability to strengths and limits, as well?as?specific?attack types which in turn carry with them in which units combat range. So, when on the actual field connected with war, victory can be ensured only because of the?effective choosing and subsequent placement of figures before and during struggle respectively,?while also selecting which generals will stay at the rear of to guard one’s (ideally) fledgling kingdom. After the player has selected where to place their generals and also which skills they will use, it all plays out there like Advance Competitions, or the aforesaid Dragon Mission, in that the landscape transitions to a facet view of the two opponents’ armies as they unleash the barrages. The person with troops left standing benefits of that battle.

After battle, usually a player’ersus units will have already been depleted somewhat, if not outright. Hence, it might be important to decide how to pay the rest of their convert — do they spend the turn replenishing troops; do they spend the particular turn upgrading great and bad their troops as opposed to bolstering sheer numbers… These are the basic types of choices that needs to be made. While it’azines all basic, occasionally seeming more like somewhat break in the graphic novel format compared to a full-fledged RPG, there’s plenty of depth to keep participants come back for more. However, it’s undoubtedly straightforward. Naturally, there will be a great deal who enjoy this far more casual approach to what is sometimes a genre which has a steep, intimidating, off-putting understanding curve. Even if you’regarding one of those left wanting more, however, you’lso are still likely to enjoy yourself because what is present is rock-solid in its layout and delivery.

Because doing this is fairly rudimentary, it’s nice that Eiyuu Senki is often a looker. It’s not the very best art direction around, adhering to many of the anime and manga norms we’ng come to expect over the last decade especially, however it’s vibrant along with colorful, with resourceful character designs that a nice job at putting an attractive female in the body of a highly effective warrior like Alexander the good. The designs usually are imaginative overall, no matter whether we’re talking about the actual characters themselves, the super clean UI or the accessible nevertheless lush overworld map. The actual soundtrack is also pleasant; generally there aren’t any stand-outs, however they’re all above average. It’s the typical stand up though in this office, so anyone trying to find a collection of tunes who are not fitting of a JRPG is going to be disappointed with what’ersus here.

Where the display doesn’t do so well is in the little amount of animation it has. Chatting segments are directed to headshots of the heroes, poking around in the city is merely a click-button-where-you-want-to-go startup and the combat cartoon frames are?within the single-digits. In some ways, because of this, the game almost feels and appearance like a Flash recreation. It’s unfortunate that more time and resources weren’t put into this aspect since the rest of the game, graphically-speaking, is not hard on the eyes.

Final Comments

Eiyuu Senki – The World Conquest is tough around the edges, somewhat shallow and is afflicted with some serious pacing difficulties, but those issues aside, it’s fashionable compelling take on this tactical RPG category, not just by how it marries it is SRPG conventions with that surrounding a visual novel, however by how it manages combat and ideal decision-making. It never requires itself too critically, which serves to help both its benefit and detriment, but its unique take on being a harem role-playing game where the ladies seeking the hero’s agreement are historic badass players. Thanks to a competent localization work and script, Eiyuu Senki is a brand around fine online game. It won’t create believers out of any person not into the variety or art route, but for those looking to pump just a little bit more out of their PS3 ought to at least consider buying it up.

SummaryReviewer Bradly StormReview Date 2015-11-30Reviewed Object Eiyuu Senki – The World ConquestAuthor Standing 3.5

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